Hi Artice,
(1) (2) (3) (4)
Attribute wrangle
v@vdisp=point(1,"P",@ptnum)-@P;
In the input (1) : pelted (flatten) meshed
In the input (2) : original mesh point position (not flatten)
This way you will store an attribute called @vdisp, storing the vector displacement.
If you want to test the displace :
On the pelted mesh :
Point wrangler
@P+=v@vdisp;
About the pelt rotation,
Maybe a solution is to use the frame input (second input of the pelt operator), but I don't get yet how to use it to have a consistency in the pelt orientation.
//
Hopefully I'm on holiday next week, I will get some time to continue this vdisplace project