Started by bobbystahr, January 08, 2018, 10:41:59 am
Quote from: luvsmuzik on January 08, 2018, 02:04:54 pmNice redo! As always you have done the transparent, translucency perfectly. Neato curtains!Nice debris stuff too.
Quote from: cyphyr on January 08, 2018, 03:04:46 pmI think you could turn the house one into a cool "American Gothic" spooky moonlit scene ?Hmm the UV mapping is looking messed up ob the scotts pine. I'll have to see if I can fix that.
Quote from: Dune on January 10, 2018, 03:13:32 amFor the spooky version, it would be good to dirty everything up!
Quote from: Dune on January 10, 2018, 03:24:55 amSo you better add vice Btw. 2 ways to add dirt: add world postion fractal in color input (and for fun displacement input) and/or add a similarly masked surface layer with some coverage of dirt colors after the default shader(s).