Author Topic: Richard Fraser Cliff Challenge WIP  (Read 4854 times)

Offline AndyWelder

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Re: Richard Fraser Cliff Challenge WIP
« Reply #30 on: January 27, 2018, 01:28:58 PM »
Ah, I see. Thank you!
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Offline zaxxon

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Re: Richard Fraser Cliff Challenge WIP
« Reply #31 on: January 27, 2018, 01:55:41 PM »
Love the perspective and the scale with the the trees. Great work!

Offline cyphyr

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Re: Richard Fraser Cliff Challenge WIP
« Reply #32 on: January 28, 2018, 06:45:22 PM »
Testing out some atmosphere and rock textures.
I think I may need to find a new POV.
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Offline luvsmuzik

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Re: Richard Fraser Cliff Challenge WIP
« Reply #33 on: January 28, 2018, 06:50:29 PM »
Good grief gorgeous!

Offline Kadri

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Re: Richard Fraser Cliff Challenge WIP
« Reply #34 on: January 28, 2018, 07:08:50 PM »

Very nice rock.

Offline cyphyr

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Re: Richard Fraser Cliff Challenge WIP
« Reply #35 on: January 29, 2018, 08:33:52 AM »
Change of perspective and a little more detail on the cliff face.
I wanted to introduce a fore ground element, maybe some fallen rocks or something but I feel at the moment the new view point is a little less dramatic. Clouds and lighting way over the top but fun nonetheless :)

Ahh, just figured why the last image is SO dark.
Two Sun lights one with soft shadows on and set to surfaces only, the other with soft shadows off and set to Atmo only.
I had disabled the atmo one lol
« Last Edit: January 29, 2018, 10:49:25 AM by cyphyr »
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Offline luvsmuzik

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Re: Richard Fraser Cliff Challenge WIP
« Reply #36 on: January 29, 2018, 12:27:22 PM »
First glance I thought lower right clouds were water.....I know this is just trial time, but hope you can incorporate some water in your scene. I like the dramatic sky contrast with rock colors...NICE!

Offline cyphyr

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Re: Richard Fraser Cliff Challenge WIP
« Reply #37 on: January 29, 2018, 01:20:04 PM »
Thankyou :)
Yes I may try some water elements in the final (or at least have some fun experimenting with them ...)
Here's a less dramatic version. I had to re-render the bottom left corner as the render got stuck on something. I am using very high settings so those could be dropped down a little I guess. I don't want to loose the detail in the rock structure though.
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Offline Dune

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Re: Richard Fraser Cliff Challenge WIP
« Reply #38 on: January 29, 2018, 03:17:31 PM »
Your rock looks extremely solid and very hard. I do like the light too.
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Offline René

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Re: Richard Fraser Cliff Challenge WIP
« Reply #39 on: January 29, 2018, 04:52:16 PM »
Beautiful massive rocks!

Offline Tangled-Universe

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Re: Richard Fraser Cliff Challenge WIP
« Reply #40 on: January 29, 2018, 08:57:41 PM »
Great shapes...for the surfaces I'd personally prefer something Rene made some time ago:
http://www.planetside.co.uk/forums/index.php/topic,23595.0.html
I like the contrasts in the pattern, the dark grey and sharp white streaks.
You have variation as well, but the low contrast looks a bit out of place with the solid hard looking cliff.
How does your cliff look like when you enable the colour on one of the fractals which make the displacement? Perhaps that could give clues to nice masking and shading opportunities?

Offline cyphyr

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Re: Richard Fraser Cliff Challenge WIP
« Reply #41 on: January 29, 2018, 09:18:01 PM »
I do want better surfaces definitely. They don't hold up too well close up. The displacements are mostly Voronoi 3D diff scalar so don't lend themselves too well to texture masking ... but now you got me thinking ... there might be a way .. scurries off to computer .
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Offline Dune

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Re: Richard Fraser Cliff Challenge WIP
« Reply #42 on: January 30, 2018, 06:23:29 AM »
Of course there is; displacement to scalar, but you probably realized that too  ;)
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Offline bobbystahr

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Re: Richard Fraser Cliff Challenge WIP
« Reply #43 on: February 06, 2018, 05:33:30 AM »
All of your tests are pretty amazing but the ones I personally like the best are the vectors that look like alien space hulls or colonies...carry on...
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

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Offline cyphyr

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Re: Richard Fraser Cliff Challenge WIP
« Reply #44 on: February 09, 2018, 12:37:34 PM »
Hmm, in a bit of a rut.
here are the latest updates. Finally figured out how to make rocks in Sculptris so added a few. Probably add some more generally scattered about.
Not happy with lighting or colour. Both too dull. Same can be said for the view point.
I think I need to stir it up a bit, use the techniques I've developed on a completely new scene.
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