Richard Fraser Cliff Challenge WIP

Started by cyphyr, January 12, 2018, 04:12:15 PM

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AndyWelder

"Ik rotzooi maar wat aan" Karel Appel

zaxxon

Love the perspective and the scale with the the trees. Great work!

cyphyr

Testing out some atmosphere and rock textures.
I think I may need to find a new POV.
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
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Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)



cyphyr

#35
Change of perspective and a little more detail on the cliff face.
I wanted to introduce a fore ground element, maybe some fallen rocks or something but I feel at the moment the new view point is a little less dramatic. Clouds and lighting way over the top but fun nonetheless :)

Ahh, just figured why the last image is SO dark.
Two Sun lights one with soft shadows on and set to surfaces only, the other with soft shadows off and set to Atmo only.
I had disabled the atmo one lol
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
/|\

Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

luvsmuzik

First glance I thought lower right clouds were water.....I know this is just trial time, but hope you can incorporate some water in your scene. I like the dramatic sky contrast with rock colors...NICE!

cyphyr

Thankyou :)
Yes I may try some water elements in the final (or at least have some fun experimenting with them ...)
Here's a less dramatic version. I had to re-render the bottom left corner as the render got stuck on something. I am using very high settings so those could be dropped down a little I guess. I don't want to loose the detail in the rock structure though.
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
/|\

Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

Dune

Your rock looks extremely solid and very hard. I do like the light too.

René


Tangled-Universe

Great shapes...for the surfaces I'd personally prefer something Rene made some time ago:
http://www.planetside.co.uk/forums/index.php/topic,23595.0.html
I like the contrasts in the pattern, the dark grey and sharp white streaks.
You have variation as well, but the low contrast looks a bit out of place with the solid hard looking cliff.
How does your cliff look like when you enable the colour on one of the fractals which make the displacement? Perhaps that could give clues to nice masking and shading opportunities?

cyphyr

I do want better surfaces definitely. They don't hold up too well close up. The displacements are mostly Voronoi 3D diff scalar so don't lend themselves too well to texture masking ... but now you got me thinking ... there might be a way .. scurries off to computer .
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
/|\

Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

Dune

Of course there is; displacement to scalar, but you probably realized that too  ;)

bobbystahr

All of your tests are pretty amazing but the ones I personally like the best are the vectors that look like alien space hulls or colonies...carry on...
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

cyphyr

Hmm, in a bit of a rut.
here are the latest updates. Finally figured out how to make rocks in Sculptris so added a few. Probably add some more generally scattered about.
Not happy with lighting or colour. Both too dull. Same can be said for the view point.
I think I need to stir it up a bit, use the techniques I've developed on a completely new scene.
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
/|\

Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)