Richard Fraser Cliff Challenge WIP

Started by cyphyr, January 12, 2018, 04:12:15 PM

Previous topic - Next topic

Dune

A bit dull indeed, but I really like the angularity and the fallen rock debris. But with debris like that there should be 'holes' in the rockwall, where they came from.....


bobbystahr

Quote from: luvsmuzik on February 17, 2018, 09:12:18 AM
......wondering what this wizard is doing...... :)

maybe he has a real job heh heh
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

cyphyr

www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
/|\

Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

DannyG

New World Digital Art
NwdaGroup.com
Media: facebook|Twitter|Instagram

cyphyr

I stalled a bit but I think I see a way forward now ...
I will be getting rid of the wolves. The quality is not there in the base model. They are from Poser and I "could" add a fur layer but it only renders in Poser and would have to be comped in post (which is a pain and kinda bending the rules a bit much).
Not sure what to replace them with, remains of their last meal maybe ... ?
The jungle to savannah break is a little too harsh so that needs fixing.
Maybe an island or two in the river.
Birds, maybe some flamingos ...
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
/|\

Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

mhaze


bobbystahr

something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Dune

Very cool and very much like the Wildlife Art you often encounter. Nice mood. Can't you export the fur from poser? In ZB you can make fur and export.

cyphyr

Moving forward  8)
I'm using 3 suns since the actual sun throws the cliffs into too much shadow.
Wolfy has gone for now ...
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
/|\

Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

AndyWelder

Those island are a nice addition indeed.  The pebbles (fake stones?) look a bit weird, too regular, maybe more variation in size combined with a layer of grainy sand/dust...? Well, that's what I would do. But it's not my render; I'd wish   ;D
"Ik rotzooi maar wat aan" Karel Appel

ajcgi


zaxxon

Lots of development in your thinking on this theme. It's fun to watch each excellent variation unfold. This one has some fine potential!

bobbystahr

Quote from: cyphyr on February 26, 2018, 12:50:49 PM
Moving forward  8)
I'm using 3 suns since the actual sun throws the cliffs into too much shadow.
Wolfy has gone for now ...

at Matt's suggestion I solved that problem by upping the exposure with no rendertime growth.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

cyphyr

The exposure is at 3 already but upping the exposure any more will blow out the sky too much. Once I get it good enough I'll render it all out as layers and do a balanced comp from that.
Actually that reminds me ... I know using render layers is allowed how about using two renders (ie one with GI and one with AO) and blend them together for increased "tonal depth"? Would that be allowed? I suspect not ...
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
/|\

Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)