Bastien Challenge

Started by bla bla 2, January 13, 2018, 03:20:20 PM

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bla bla 2

Hello ! :)   ;)

Dune

Ah, you're in too. Great. Needs work, less haze for one. Good luck, Bastien!

bla bla 2


bla bla 2

The next. :)

Dune

I think you should darken the textures and make more distinction between grass and rock. I would also add some lateral displacements (PF, billows or perlin, stretched by Y perhaps: 50/200/10, displaced lateral or normal by 20m or so) after a compute terrain and add some strata broken up by a PF (billows, sizes 50/200/10 or so) after that. Work on the coastline too, darken soft area just above water level by color adjust on a surface shader.
And put camera where I put the arrow for a more dramatic view, perhaps.

Just some ideas....

luvsmuzik

Already great terrain distribution and displacement. The adjustments suggested will really make this even better.

DannyG

New World Digital Art
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cyphyr

A good beginning. Reminds me of large ship canals, Suez and Panama. Try some alternate viewpoints.
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AndyWelder

Now that's a different approach! Looks interesting! Like a canal indeed, dug out from the rocky terrain.
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bla bla 2

Thank you to all.  :D


Hannes


bla bla 2

 :)

DannyG

New World Digital Art
NwdaGroup.com
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bla bla 2

Hello, here one other canyon cliff