Always Re-loading Objcets

Started by cyphyr, September 22, 2007, 07:48:00 PM

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cyphyr

Isn't in irritating that sometimes for some possibly completely unrelated reason when I add a shader or make a new connection My object populations have to re-load, not re-calculate their distribution thankfully but just re-loading the object. Its not a big issue at all but when you have several large objects loaded the interruption to work flow, well it would be nice if it could be avoided or at least predicted so I know that connecting certain shaders will cause a re-load. Like I say, not a biggy :)
Richard
www.richardfraservfx.com
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Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

moodflow

yes, this can become quite a problem, especially if you have a ton of different objects.  One way around it is to work in separate files, then save the portions as clip files to assemble into one giant scene.

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cyphyr

Yes, my current project is really teaching me the value of working in many seperate files and then putting it all together at the end. Theres always tweaking to be done though ...
Richard
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
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Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

bigben

Quote from: cyphyr on September 22, 2007, 07:48:00 PM
Isn't in irritating that sometimes for some possibly completely unrelated reason when I add a shader or make a new connection My object populations have to re-load, not re-calculate their distribution thankfully but just re-loading the object....

For me it only happens when I add a clip file, paste or duplicate node(s). It also reloads terrain files and image maps.  I haven't had it happen making connections or adding nodes by "normal" means.

Njen

This happens to me, not regularly, not often enough to be a little annoyance. I am going to assume that at some point TG2 runs out of memory and needs to flush some data, and can't decide between the data to keep and the data to discard, so it throws it all away.

But that's all just guessing.

Volker Harun


bigben

Quote from: bigben on September 23, 2007, 10:10:30 PM
For me it only happens when I add a clip file, paste or duplicate node(s). It also reloads terrain files and image maps.  I haven't had it happen making connections or adding nodes by "normal" means.

... and technically speaking, all of these actions are effectively the same thing. Duplicate is just copy/paste in one action, and copying a node creates the code for a clip file containing the node(s) on the clipboard.