Hannes' Cliff WIPs

Started by Hannes, January 19, 2018, 05:41:52 AM

Previous topic - Next topic

Hannes

OK, finally I decided to give it a go to start my WIP thread after I already tested a few things.
Here are several attempts to get somthing cliffy  ;). Basically I used Kadri's great sinkhole and tower file. The one with the dinosaur is more or less ready, but I wanted to see what can be done else.
No idea where this is leading to...

luvsmuzik

woohoo! I would say ....leading to lunch for the dinosaur... :D

Great start!

zaxxon

Oh Yeah! These are very impressive Hannes! Great beginnings.

DannyG

New World Digital Art
NwdaGroup.com
Media: facebook|Twitter|Instagram

kaedorg

Really impressive. Any of those could be a winner.

David

archonforest

Wow u guys will make the life of the judges very hard hehe....great stuff man!
Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram, GTX 1080
Amiga 1200 8Mb ram, 8Gb ssd

Dune

Cool! Curious which you will finalize and send in at the end.

Kadri


The one with the dinosaur looks nicely cinematic Hannes.

j meyer

Nice, I see potential in most of them.

bobbystahr

Though it's against my basic nature I really like the ice/snow scene best...
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Hannes

Thanks guys! Still hitting the seed buttons relentlessly awaiting THE cliff!

Artice-3d

Quote from: Hannes on January 19, 2018, 02:53:35 PM
Thanks guys! Still hitting the seed buttons relentlessly awaiting THE cliff!

Ahahaha, me too  :o ;D ;)

AndyWelder

Quote from: Hannes on January 19, 2018, 02:53:35 PM
Thanks guys! Still hitting the seed buttons relentlessly awaiting THE cliff!
You too?  :o
Those cliffs look great; like Bobby I'm preferring the first, icy one.
"Ik rotzooi maar wat aan" Karel Appel

Ariel DK

the 03 version with the dinosaur is very nice 8)
can I ask how do you make the hanging ivy on the rock?
Hmmm, what version of Terragen does God use?

Hannes

Thanks!! The ivy objects are made with the ivy generator in 3ds max, rotated by 180° vertically and the pivot set to the appropriate point. The population square is more or less on the ground and not above the cliff, so I guess that's the reason, why the objects are on the underside.
It's crucial to connect the very last shader to the terrain input of the pop, so that the populator can read the displacement correctly.

By the way, here is another cliff test.