Author Topic: Gannaingh's Cliff WIP  (Read 4597 times)

Offline Dune

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Re: Gannaingh's Cliff WIP
« Reply #30 on: February 20, 2018, 06:19:07 AM »
Even with (free) Poseray you could double the poly count on that trunk. Even if you need to split the trunk and leaves first to 2 objects (then double the trunk), then recombine again (just open both at the same time and give a new name). Lots you can do with PR.
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Offline bobbystahr

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Re: Gannaingh's Cliff WIP
« Reply #31 on: February 22, 2018, 02:59:30 AM »
Even with (free) Poseray you could double the poly count on that trunk. Even if you need to split the trunk and leaves first to 2 objects (then double the trunk), then recombine again (just open both at the same time and give a new name). Lots you can do with PR.

Additionally or instead you can displace the split off trunk which also adds polys, with it's bump map. I've had some success doing that to make beach logs.
something borrowed,
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bobbystahr

Offline Gannaingh

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Re: Gannaingh's Cliff WIP
« Reply #32 on: February 25, 2018, 06:52:58 PM »
I was busy at work this week so I decided to render the next iteration a bit bigger.

Fortunately, I managed to solve my tree trunk issue so the troublesome tree population can stay. I've done a little work on the undergrowth to add some more variation. I've spent most of the time this past week tweaking the water surface: adding foam on the shore, tweaking the color, and some setup for a reef.


Offline archonforest

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Re: Gannaingh's Cliff WIP
« Reply #33 on: February 25, 2018, 08:00:03 PM »
Nice update!
Are these rocks are blue nodes? Just asking as never managed to do anything similar like this.

Offline Danny

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Re: Gannaingh's Cliff WIP
« Reply #34 on: February 25, 2018, 08:18:05 PM »
Nice and Crisp

Offline Gannaingh

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Re: Gannaingh's Cliff WIP
« Reply #35 on: February 25, 2018, 09:15:36 PM »
Archonforest, the rocks face is pretty much a the entire terragen kitchen sink. The main displacements are from a trio redirect shaders, at different scales for different levels of detail, buried under three layers of voronoi for the cracked surfaces. On top of that I have a few more, small scale, redirect shaders and image maps to provide small scale detail.

Offline Dune

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Re: Gannaingh's Cliff WIP
« Reply #36 on: February 26, 2018, 05:50:12 AM »
It's going to be a very nice cliff render. Maybe you should have another look at the colors of the cliff face, maybe greyer with patches of algae, not as uniform as it's now.
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Offline Gannaingh

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Re: Gannaingh's Cliff WIP
« Reply #37 on: February 27, 2018, 12:59:12 AM »
Thanks, Ulco! Recoloring the cliff face is certainly on the list for updates.

Offline Gannaingh

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Re: Gannaingh's Cliff WIP
« Reply #38 on: March 03, 2018, 01:08:04 AM »
I haven't had too much time to make updates the past couple days so I just decided to render another bigger version with minimal updates. I've added trees on top of the cliff, so it's not quite so empty up there, and I also did some work on the cliff surface adding in some grey and green to break up the brown surface. I think the green may be a bit too prominent but I want to have a good appearance of moss and algae.

Offline Dune

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Re: Gannaingh's Cliff WIP
« Reply #39 on: March 03, 2018, 06:00:34 AM »
Cliff face is much better now. For me a bit more grey can be added, but if it's really wet atmo this works very well. I also like your gentle surf (procedural?) and the sand ripples. Great work so far!
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Offline Jo Kariboo

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Re: Gannaingh's Cliff WIP
« Reply #40 on: March 03, 2018, 12:22:38 PM »
An image that encourages us to take our holidays for the south.

Offline Hannes

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Re: Gannaingh's Cliff WIP
« Reply #41 on: March 03, 2018, 12:48:29 PM »
Wow, beautiful!! I agree with Ulco, the cliffs could be a bit more grey. And maybe a tad brighter?

Offline Gannaingh

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Re: Gannaingh's Cliff WIP
« Reply #42 on: March 03, 2018, 03:16:24 PM »
Thanks, folks! I'll experiment with adding more grey to the cliff surface. The surf is a white surface layer masked by a warped, stretched power fractal as well as a number of warped simple shape shaders to keep the waves exactly where I want them along the shore.

Offline Dune

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Re: Gannaingh's Cliff WIP
« Reply #43 on: March 03, 2018, 03:25:12 PM »
Thanks for explaining. That's the way I'd do it too.
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Offline Danny

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Re: Gannaingh's Cliff WIP
« Reply #44 on: March 03, 2018, 08:43:14 PM »
This is coming along nicely