Hey Richard, as I read the rules, the actual "Cliff" needs to be done in TG. Which this one is. Supporting objects from Megascans, Speedtree, Zbrush, etc are allowed. Additionally, Pilgway, the makers of 3D Coat has generously provided a prize of the Pro version, so some usage of the product might be appropriate. As a personal project I'm looking forward to expanding my toolset and have already roughed out some decent spire objects. Perhaps Danny could provide some insight here. Of course I'll conform to the rules

. I have some versions with inverted crater shaders that had some major conflicts with displacement influences and I never achieved the shapes I was looking for. I've managed to combine two heightfields, but never tried two .ter files, so I may give that a go. And to my thinking the 'spire' is not a part of the cliff, but we'll see what the official take is. In the meantime this is a fun challenge and and has my creative juices flowing.