Haven't had much time to spend on this lately – life and paying jobs have been getting in the way – but the interurban passenger car model is finally done. Mapping UVs now in preparation for shading, but wanted to do a test to see how the curved surfaces render in Terragen.
I'm learning that Terragen's renderer is unforgiving when it comes to object meshes – much more so than mental ray or Arnold. They have to be just this side of perfect or you run into trouble. But if you give it a good mesh it will give you an amazing rendering.
One thing I've noticed in this one are some strange vertical striations in the shadow areas (front of the car).The shader assigned to the model now is a plain, 50 percent gray default shader, diffuse only, zero displacement. The striations appear to be following the UV map so it seems to be texture related. Have to investigate further.
I've decided to post regular updates about research and general progress on my blog, while continuing to post Terragen-related updates here. The blog is at
dotsandlines.steveboerner.com. Please check it out! I need a few more visitors!
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