So the interurban passenger car is completed and shaded. Some of the dirt and weathered surfaces need tweaks, but that can wait till the final scene is set up.
The trucks are shaded with a modified version of Hanne's rusted iron shader, and his brass shader is used for the grab bars and other metal trim. (Thank you for sharing, Hannes!)
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Closeup of the truck.
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I don't remember the poly count but it is much higher than necessary. Once you start doing the research and modeling it can be hard to stop. Honestly I'm a little tired of looking at this – it's been more than two months and it's time to move on to the other models that will be needed for the scene. This and the bridge are the most complex, so I'm hoping that the rest will now go more quickly.
The remaining models include two more boats, several buildings, and infrastructure like utility poles and power lines.
This doesn't represent the final car position and angle, but shows its approximate size in the final scene.
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