Lateral displacement in a displacable object?

Started by mhaze, February 01, 2018, 05:29:00 AM

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mhaze

How do I get lateral displacement in a displaceable object?   I managed it once but I can't remember how.

bobbystahr

Quote from: mhaze on February 01, 2018, 05:29:00 AM
How do I get lateral displacement in a displaceable object?   I managed it once but I can't remember how.

which object?
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist


KlausK

I`ve been reading and trying a displaceable cube all day...if you find a solution let us know please.
CHeers, Klaus
/ ASUS WS Mainboard / Dual XEON E5-2640v3 / 64GB RAM / NVIDIA GeForce GTX 1070 TI / Win7 Ultimate . . . still (||-:-||)

luvsmuzik

#4
Let me dig out Oleg's underwater scene. I know there is one in there.

Maybe this?

Here is that setup thrown together quick, cube resized, but it should not matter. I think the key is the large scale power factal before the default shader and the round radius. Example used img map, so I made a quick one and substituted. In the merge I had to adjust to see the mix, but you could probably string PFs together for similar effect. Probably even surface layers...do not know yet.


Dune

The sides of the cube are displaced lateral (normal of the cube) anyway, so if you don't want top to displace upward an altitude restriction may work.