I used to know this but forgot

Started by bobbystahr, February 11, 2018, 02:16:09 PM

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bobbystahr

How does one get an input on a Plane shader?
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist


bobbystahr

something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

cyphyr

Can't you just "Assign Shader" to one that is already there
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bobbystahr

Quote from: cyphyr on February 12, 2018, 08:01:16 AM
Can't you just "Assign Shader" to one that is already there

I dunno, what I was trying to reproduce with a SS shader rather than a Painted shader was a Horseshoe Falls style Waterfall dandel0 did way back and his setup has that; copying and pasting that node loses the input and I can't or haven't been able to get it working. First time I've needed that and it was a simple solution when it came up back around Ver 2....heh heh
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

j meyer

Create a plane node, create a PF outside of it and then use 'assign shader'
to assign that PF to the surface input of the plane, that should connect the PF
to an outer input. Did it for me at least in TG 3.4.

luvsmuzik

I hooked a transform input under the displacement node of Ripples POV tgc and hooked it into the top node of a plane. Also worked for me.

bobbystahr

Quote from: j meyer on February 12, 2018, 12:16:59 PM
Create a plane node, create a PF outside of it and then use 'assign shader'
to assign that PF to the surface input of the plane, that should connect the PF
to an outer input. Did it for me at least in TG 3.4.

that's the trick...I remember now ...Thanks Jochen
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist