I have a very simple scene. It has stars made from a power fractal hooked into a default shader in the background node.
When I point the camera straight up in the sky in Terragen, the stars render normally. Like this:
[attachimg=2]
When I render out a 360 image with the spherical camera, and point a camera straight up into the sky, it looks like this:
[attachimg=1]
Because for some reason the spherical camera is not rendering the background the same way as it is rendering the rest of the scene. The starfield doesn't get any spherical distortion.
The first thing I thought was "you know what, the background probably just scales itself to match the image size and the rest of the scene kind of gets rendered over it, so the type of camera doesn't affect it." Then I rendered a bunch of images pointing my camera all over, and the starfield was all different, fully realized everywhere as it should be. Somehow that doesn't carry over to the spherical camera.
So what gives? Is this fixable? This is weird.