Author Topic: Archenemy  (Read 445 times)


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« on: February 24, 2018, 01:45:05 AM »
Variations on a clip file I exported of the arch nodes from the old TG benchmark scene.
When I first saw the assembly, I didn't understand it.
Upon revisiting it and finding out it wasn't that intimidating after all, I began to play around.

Different displacements, rotations and sizings of the SSS matte and the geo itself, warp shaders, all kinds of fun stuff.
It also makes me wonder of we can have boolean operations one day, and start doing wacky shit with caves and tunnels and God knows what else.

Offline Dune

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Re: Archenemy
« Reply #1 on: February 24, 2018, 06:25:01 AM »
You wouldn't be able to make tunnels from the planet itself as that's just one skin to fold (unless you find a fancy way to vector displace into interlocking folds - something I'm working on with Jochen), but with stacks of cubes e.g. you can do lots of things already.