Variations on a clip file I exported of the arch nodes from the old TG benchmark scene.
When I first saw the assembly, I didn't understand it.
Upon revisiting it and finding out it wasn't that intimidating after all, I began to play around.
Different displacements, rotations and sizings of the SSS matte and the geo itself, warp shaders, all kinds of fun stuff.
It also makes me wonder of we can have boolean operations one day, and start doing wacky shit with caves and tunnels and God knows what else.