This and that

Started by luvsmuzik, February 24, 2018, 11:29:08 AM

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luvsmuzik

I tried a few things here
STAIRS tgc.
Manuel Bastioni female
Low fog cloud layer
Rough wind patch water
Reflection on sand (masked)
I think I should taper the sea spray in near-distance to enhance shoreline (Mr. Lampost's bush 2 pops)

bobbystahr

Looking good so far and maybe you're correct...give 'er a try
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

luvsmuzik

#2
Back to Blender 2.79. Bartoszstyperek has created a hair tool for Blender modeling.
https://gumroad.com/l/hairtool

I made a couple of models with the Manuel Bastioni Character addon for Blender tutorials by Alimay Arango https://www.youtube.com/watch?v=KVRAZdk4hXM  These characters come with a few hair presets, but no "how to" I could find to go further.

So basically, I made a skull cap vertex group on a model and assigned the ribbon curve particle system that can be converted to a mesh. This is in very early trial stages for me, but I do have polygon hair.

Also made some clothes. WIPs  I have to get a grip on some skills for editing, but hey! Fun, fun, fun

luvsmuzik

Scalp Chest Beard

Haha wait til I figure out what I am doing!

WAS

Quote from: luvsmuzik on June 24, 2018, 11:09:18 PM
Scalp Chest Beard

Haha wait til I figure out what I am doing!

Red dude is scary looking. Looks like he is looking right at you. Lol

luvsmuzik

Blender Hair Tool
vertex group scalp
body particle system hair / vertex density scalp
particles to curves
curves to ribbons
ribbons to mesh

Manuel Bastioni female rigged
3 male MB rigged

it's a start  ;D

luvsmuzik

Hare Hair  :)


Dune

You've got some nice explosions there  ;) ;D

archonforest

Quote from: Dune on June 27, 2018, 01:30:52 AM
You've got some nice explosions there  ;) ;D

Seem like a size "C" explosion :D
Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram, GTX 1080
Amiga 1200 8Mb ram, 8Gb ssd

bobbystahr

something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

luvsmuzik

HAHAHA! Well that worked. I was trying to disguise her Baywatch body with  a little forced displacement on her leotard skin suit. You were supposed to notice her Tina Turner haircut....LOL! :)



luvsmuzik

Mild mannered Bruce, while attempting to recreate the Super soldier....

Using force displacement and scale on identical characters....

Question: For animation....Is there a way to graph / key the displacement increase w/o manual setting of each 10 frames or so, like a curve increase?

Manuel Bastioni model Hair Tool, Blender 2.79
TG Render and Force displacement

luvsmuzik

Quote from: luvsmuzik on June 28, 2018, 09:47:23 AM
Mild mannered Bruce, while attempting to recreate the Super soldier....

Using force displacement and scale on identical characters....

Question: For animation....Is there a way to graph / key the displacement increase w/o manual setting of each 10 frames or so, like a curve increase?

Manuel Bastioni model Hair Tool, Blender 2.79
TG Render and Force displacement

So, did I ask that wrong?  I know I can make a scale increase animation and import it. I was asking if say on the character displacement and size....I have scale 1 at frame 1,  then just use scale 10 at final frame.....Will Terragen make a curve increase of scale on its own, or just use scale 1 until the final frame?