Quote from: bobbystahr on February 28, 2018, 10:07:35 AM
...and I have had longer renders, one 42 hours for an interior scene with tooo many glass objects, and I did one for Andy that took 50 hrs. near nuff.
There was a scene where I'm working now that I once left rendering while I went on holiday. The camera was scooting backwards down a valley in China, passing near trees and so on. At one point, it skims close to a hillside with lots of details, motion blur, tree etc. The frame approaching the hill and leaving shot up to 8 hours a frame on the fastest machines (24 threads at the time if memory serves) but one frame was super close. It was decided to let the machine rendering it keep ticking over as the log was showing it was still rendering. 10 days after it began, I got back from holiday to see it just about finish.

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Incidentally, that scene had something in I avoid now - lots of painted shaders overlapping. Some were raising terrain, some lowering, some flattening. I avoid all that now when I can.