Started by Denis Sirenko, March 05, 2018, 01:30:01 PM
Quote from: Hetzen on March 17, 2018, 11:31:56 AMClouds work differently to ground displacement. The ground works with surface normals, clouds work on the volume defined by the white value you're plugging in.So in the example you posted above, your SSS tubes are defining what is white and you are trying to redirect/vector displace that in x and z. What you should be doing is warping the texture space using a Warp Input node. Y/altitude will be defined by your cloud layer's depth and altitude.
Quote from: luvsmuzik on March 17, 2018, 12:50:24 PMYou are going to spoil all of my surprises ....such fun!
Quote from: Denis Sirenko on March 17, 2018, 01:09:17 PMQuote from: Hetzen on March 17, 2018, 11:31:56 AMClouds work differently to ground displacement. The ground works with surface normals, clouds work on the volume defined by the white value you're plugging in.So in the example you posted above, your SSS tubes are defining what is white and you are trying to redirect/vector displace that in x and z. What you should be doing is warping the texture space using a Warp Input node. Y/altitude will be defined by your cloud layer's depth and altitude.Yes, yes, we seem to have already decided this, thanks.Quote from: luvsmuzik on March 17, 2018, 12:50:24 PMYou are going to spoil all of my surprises ....such fun!What kind of surprise?