Started by digitalguru, March 03, 2018, 05:55:21 am
Quote from: digitalguru on March 05, 2018, 05:31:55 pmSo would it be right to say to reduce the artefact would either be to turn defer off and render everything scanline (would need more atmos samples etc) or raytrace everything (very expensive)?
QuoteI guess the best solution would be to render separate terrain and atmos passes?
QuoteIs the motion blur problem in your actual shot more serious than in the images you posted?
Quote from: digitalguru on March 07, 2018, 06:43:25 amQuotetime-varying occlusionWhat is that? Do you mean by separating out terrain and atmospheres you would be essentially rendering with scanline (terrain) and raytrace (atmosphere) and the motion blur / occlusion will be different?
QuoteI call it "time-varying occlusion"
Quote from: digitalguru on March 08, 2018, 05:47:34 amI see what you mean, I guess it could be fixed by varying the motion blur position, but for a fast moving shot I'd say it would be hard to spot.