Started by luvsmuzik, November 10, 2017, 06:35:15 AM
Quote from: luvsmuzik on May 22, 2018, 03:51:18 PMQuestion here for Matt or Oshyan, this image rendering at 0.6MPD and 6AA , default tonemap, Atmo haze 0.125. WHAT is causing the blueish film? The blue warp and greenish terrain look like they are in a leverl 4 haze to me.
Quote from: WASasquatch on May 22, 2018, 03:57:25 PMQuote from: luvsmuzik on May 22, 2018, 03:51:18 PMQuestion here for Matt or Oshyan, this image rendering at 0.6MPD and 6AA , default tonemap, Atmo haze 0.125. WHAT is causing the blueish film? The blue warp and greenish terrain look like they are in a leverl 4 haze to me.I would say since your haze is 0.125, you have more colour grading by the Bluesky Density in the Atmosphere as well. You could make it less blue (it's hue input), or leave it alone, and desaturdate the tweak Bluesky Density Colour.Though I tried to see if I could simulate this effect but my 2D cirrus are not blue. Are you using a coloured PF somewhere piped into direct light or ambient or something? Or the ambient light hue input.
Quote from: luvsmuzik on May 22, 2018, 03:51:18 PMLooking at Kadri's https://planetside.co.uk/forums/index.php/topic,24508.msg249077.html#msg249077 clouds as landscape, I remember I had tried some warps and vector displacements....in this post.So here I have taken the warps and added them to a surface layer for the terrain (no clouds, just warps) I displaced the surface layer 50, added small fake stones too. Question here for Matt or Oshyan, this image rendering at 0.6MPD and 6AA , default tonemap, Atmo haze 0.125. WHAT is causing the blueish film? The blue warp and greenish terrain look like they are in a leverl 4 haze to me.
Quote from: Oshyan on May 22, 2018, 04:37:46 PMIt looks like you're still just seeing atmosphere attenuation/color shift due to distance. I would guess your camera is fairly high up here, is that correct?- Oshyan