Edge of the Tundra

Started by surrealdan, March 13, 2018, 04:16:31 PM

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surrealdan

New scene with the mountain from WM with extra detail from the erode v3 node, instanced trees from speedtree. Might of cranked the detail setting too high and took about 24 hours to finish rendering.  :o
i7-3770k 4-core @3.5Ghz, 32gb
2x Xeon E5-2697 18-core @2.8Ghz , 128gb

luvsmuzik

A good render is a good render...and that's a great image.

surrealdan

i7-3770k 4-core @3.5Ghz, 32gb
2x Xeon E5-2697 18-core @2.8Ghz , 128gb

sboerner

First reaction on opening the image . . . looks real. Beautiful rendering. Love the oblique lighting, esp. throwing the foreground into shadow. Nice.

surrealdan

Hey thanks! I wanted to give it that crisp cold feeling with the lighting, worked out :)
i7-3770k 4-core @3.5Ghz, 32gb
2x Xeon E5-2697 18-core @2.8Ghz , 128gb

DannyG

Nice view. Realism is there, keep them coming!
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Dune

Great render. I really like the subtleness, and the left part with the dark edge and tree. Too bad that it's taking so long and I wonder why. What detail settings did you use? For this size and subject a few hours would be most on a reasonably fast machine.

N-drju

Excellent work man. Lovely render well worth the time and CPU power. I'd only make the shore a bit darker because water would naturally "take away" the low laying snow.

The long render time may of course be caused either by a very low RAM or weak CPU. If not, look into the scene - if your water layer runs all the way underneath the terrain (you did not mask it out beforehand) TG will compute the water coverage regardless of whether it's underneath the terrain or not. Another thing to consider - what do you use for the snow texture?

I might be wrong, but you might want to check if you did not check the "Raytrace everything" box. Your image looks very clean, crisp and sharp so maybe you have overdone with the quality a bit. ;)
"This year - a factory of semiconductors. Next year - a factory of whole conductors!"

bobbystahr

Beautiful scene! re: the render time...is that a lake object? Maybe replacing it with a Plane with a Power Fractal for the waves displacement and colour will reduce render time. Surprised Dune didn't suggest that.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Dune

I didn't because that wouldn't do much about render time. Masking does!

bobbystahr

Quote from: Dune on March 14, 2018, 01:56:39 PM
I didn't because that wouldn't do much about render time. Masking does!

Ah...I sit corrected...
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

surrealdan

Have to look into the mask from the water to terrain, didnt know about that. Not sure ray trace all was on. I cranked the detail level to 3, but I think was just a heavy scene and 8 core 3.5ghz cpu what contributed
i7-3770k 4-core @3.5Ghz, 32gb
2x Xeon E5-2697 18-core @2.8Ghz , 128gb

Oshyan

Detail was at 3? As in 3.0, not 0.3?? That is crazy-high. I would not suggest ever going above 1, and in fact 0.7 or 0.8 are usually maximums in all my renders, and what I recommend to others for final quality.

- Oshyan

surrealdan

Yeah, learned that the hard way :P
i7-3770k 4-core @3.5Ghz, 32gb
2x Xeon E5-2697 18-core @2.8Ghz , 128gb

mhaze