Author Topic: PF Noise stretch at mm scales not working  (Read 226 times)

Offline WASasquatch

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PF Noise stretch at mm scales not working
« on: March 23, 2018, 06:11:36 AM »
When I noise stretch a PF at the mm scale, it doesn't do anything, inside the PF controls, but if I use a transform shader it does work.
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Offline Oshyan

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Re: PF Noise stretch at mm scales not working
« Reply #1 on: March 23, 2018, 10:24:51 PM »
Can you provide an example TGD? I'm sure we can come up with something but if you already have a demo of this it will be much quicker for us to verify and file an issue report, if needed.

- Oshyan

Offline WASasquatch

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Re: PF Noise stretch at mm scales not working
« Reply #2 on: March 23, 2018, 11:20:56 PM »
Can you provide an example TGD? I'm sure we can come up with something but if you already have a demo of this it will be much quicker for us to verify and file an issue report, if needed.

- Oshyan

The problem existed within my granite TGD. I initially tried stretching the noise on the PFs themselves for the quartz, feldspar, biolite, and horneblende, but it was doing nothing. So I added the transform shader and it had no issue. I'll see if I can make an example TGD real quick.

It actually doesn't seem to be an issue in this example I've attached at all. Hmm maybe I'm bonders or the proceeding shaders effected it with my initial issue.
« Last Edit: March 23, 2018, 11:25:08 PM by WASasquatch »
Art can be a window into the soul