PF Noise stretch at mm scales not working

Started by WAS, March 23, 2018, 02:11:36 am

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WAS

When I noise stretch a PF at the mm scale, it doesn't do anything, inside the PF controls, but if I use a transform shader it does work.
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Oshyan

Can you provide an example TGD? I'm sure we can come up with something but if you already have a demo of this it will be much quicker for us to verify and file an issue report, if needed.

- Oshyan

WAS

March 23, 2018, 07:20:56 pm #2 Last Edit: March 23, 2018, 07:25:08 pm by WASasquatch
Quote from: Oshyan on March 23, 2018, 06:24:51 pm
Can you provide an example TGD? I'm sure we can come up with something but if you already have a demo of this it will be much quicker for us to verify and file an issue report, if needed.

- Oshyan


The problem existed within my granite TGD. I initially tried stretching the noise on the PFs themselves for the quartz, feldspar, biolite, and horneblende, but it was doing nothing. So I added the transform shader and it had no issue. I'll see if I can make an example TGD real quick.

It actually doesn't seem to be an issue in this example I've attached at all. Hmm maybe I'm bonders or the proceeding shaders effected it with my initial issue.
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