Why is it TG can't make consistent gradients with smooth step / bevel? Is it due to clamping under the hood?
For exmaple, if you take a smooth step SSS at 100% and apply it to a cloud or terrain, you should get a perfect dome, but you get an extended distorted peaked dome.
First image is a 100% gardient to boundary (3rd party), second image is TG 100% smooth step to boundary.