Author Topic: Convexed Clouds  (Read 173 times)

Offline WASasquatch

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Convexed Clouds
« on: April 08, 2018, 10:09:08 AM »
How would one go about convexing the tops and bottoms of clouds? :O Any function masters out there? :)

I've been able to do this with two cloud layers using the same settings, but basically inverting a circular beveled mask, but the mixing of the base and inverted cloud forms is really sharp for some reason, even if I match up the flat bases by the exacting meter.
« Last Edit: April 08, 2018, 10:33:40 AM by WASasquatch »
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Online bobbystahr

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Re: Convexed Clouds
« Reply #1 on: April 08, 2018, 04:42:18 PM »
Have you tried messing around with a SS shader set to smooth step at 90% mask and inverting it. You put the mask in the density input and it would help if it was a localized cloud so you v\can sync up the mask with the cloud.
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Offline WASasquatch

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Re: Convexed Clouds
« Reply #2 on: April 08, 2018, 09:00:08 PM »
Have you tried messing around with a SS shader set to smooth step at 90% mask and inverting it. You put the mask in the density input and it would help if it was a localized cloud so you v\can sync up the mask with the cloud.

Yes I have, that's how I achieved the look with two clouds, it would just be nice to be able to use a single cloud form and not double up details and get overlay artifacts.
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