Convexed Clouds

Started by WAS, April 08, 2018, 06:09:08 AM

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WAS

How would one go about convexing the tops and bottoms of clouds? :O Any function masters out there? :)

I've been able to do this with two cloud layers using the same settings, but basically inverting a circular beveled mask, but the mixing of the base and inverted cloud forms is really sharp for some reason, even if I match up the flat bases by the exacting meter.

bobbystahr

Have you tried messing around with a SS shader set to smooth step at 90% mask and inverting it. You put the mask in the density input and it would help if it was a localized cloud so you v\can sync up the mask with the cloud.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

WAS

Quote from: bobbystahr on April 08, 2018, 12:42:18 PM
Have you tried messing around with a SS shader set to smooth step at 90% mask and inverting it. You put the mask in the density input and it would help if it was a localized cloud so you v\can sync up the mask with the cloud.

Yes I have, that's how I achieved the look with two clouds, it would just be nice to be able to use a single cloud form and not double up details and get overlay artifacts.