Author Topic: Fake Darkening Clouds + Depth  (Read 329 times)

Offline WASasquatch

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Fake Darkening Clouds + Depth
« on: April 10, 2018, 12:49:32 AM »
I'm trying to simulate lighting effects, such as chemical refraction when light scatters through different gasses, but when you use the dept modulator, it breaks this feature. Is there anyway around this? Is this a bug? For example, dense gasses like butane/propane create a brown shadow, even when the gas is not visible, rather than no shadow, or a grayscale shadow.
« Last Edit: April 10, 2018, 12:51:32 AM by WASasquatch »
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Online N-drju

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Re: Fake Darkening Clouds + Depth
« Reply #1 on: April 10, 2018, 09:58:34 AM »
Shooting off the hip, perhaps you could just change the color of the fake dark?
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Offline WASasquatch

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Re: Fake Darkening Clouds + Depth
« Reply #2 on: April 11, 2018, 06:57:02 AM »
Shooting off the hip, perhaps you could just change the color of the fake dark?

That's actually what I'm doing, but when you apply a depth modulation, the fake dark power is cut off to like half the cloud form. I'll make an example.
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Offline WASasquatch

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Re: Fake Darkening Clouds + Depth
« Reply #3 on: April 11, 2018, 08:30:49 PM »
Hmm, I tried to do a test and wasn't actually able to get the same issue that I had with my galactic core where only the top of the dept modulation was darkend. Not sure what I did differently in the galaxy scene.
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