Started by luvsmuzik, August 28, 2017, 10:40:11 AM
Quote from: luvsmuzik on April 07, 2018, 11:39:41 AM5 cloud layers Micro detail 0.8 AA6Rendertime about 2 hours
Quote from: WASasquatch on April 07, 2018, 05:37:37 PMQuote from: luvsmuzik on April 07, 2018, 11:39:41 AM5 cloud layers Micro detail 0.8 AA6Rendertime about 2 hoursAre you using v3 or v2 clouds? I notice when v3 clouds start getting too hazy and mixing, render time spikes, in once instance almost 100 fold. Light calculation that took a minute took over an hour.
Quote from: luvsmuzik on April 08, 2018, 05:58:06 PMQuote from: WASasquatch on April 07, 2018, 05:37:37 PMAre you using v3 or v2 clouds? I notice when v3 clouds start getting too hazy and mixing, render time spikes, in once instance almost 100 fold. Light calculation that took a minute took over an hour. I have another image that without clouds, 10 objects and 5 populations and renders in 25 minutes without clouds. When I added ONE cloud layer back in, 11 hour render!!! but micro poly detail 0.8 and AA6 on both.
Quote from: WASasquatch on April 07, 2018, 05:37:37 PMAre you using v3 or v2 clouds? I notice when v3 clouds start getting too hazy and mixing, render time spikes, in once instance almost 100 fold. Light calculation that took a minute took over an hour.
Quote from: Matt on April 09, 2018, 06:52:32 PMQuote from: luvsmuzik on April 08, 2018, 05:58:06 PMQuote from: WASasquatch on April 07, 2018, 05:37:37 PMAre you using v3 or v2 clouds? I notice when v3 clouds start getting too hazy and mixing, render time spikes, in once instance almost 100 fold. Light calculation that took a minute took over an hour. I have another image that without clouds, 10 objects and 5 populations and renders in 25 minutes without clouds. When I added ONE cloud layer back in, 11 hour render!!! but micro poly detail 0.8 and AA6 on both.I don't really know why this is happening, but I'd like to understand it better. The next time this happens, try reducing the number of voxels to only 1 million, and see if this helps.If you have a project you can send to us, please do. We might be able to figure out where the problem is (either in the scene setup or in Terragen itself).Matt
Quote from: Matt on April 09, 2018, 07:14:19 PM That might do it. I'll disregard what you said earlier "These all have low density and no voxel setting changes" It's less likely to be an an issue if you have tons of RAM, but I'll know more if I can test an actual project.
Quote from: luvsmuzik on April 09, 2018, 07:38:09 PMThis image (last of the series) was the high voxel count I have lowered it to re render. It took six hours just to get to the tree tops....https://planetside.co.uk/forums/index.php/topic,22499.0.html