Author Topic: ANT Landscaspe  (Read 177 times)

Offline WASasquatch

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ANT Landscaspe
« on: April 29, 2018, 02:01:12 AM »
Has anyone played with ANT Landscapes in Blender? Is it worth creating heightmaps with? I saw this video and thought it was pretty interesting for the time spent.

Plugin: ANT Landscape
Art can be a window into the soul

Online luvsmuzik

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Re: ANT Landscaspe
« Reply #1 on: April 29, 2018, 03:27:52 AM »
ANT plugin is very easy to use. I think you have to export as object rather than heightmap though. That video looks like many refinements are available since I used that plugin, but I do have the latest Blender,
If you are familiar with texture paint and vertex groups like to paint areas for different local material, it should be a snap for you.
This is a real old object one with just a material PF clip applied. This object only has 1 material shader, as I deleted all the Blender internal cycles textures so you could see an example.

Offline WASasquatch

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Re: ANT Landscaspe
« Reply #2 on: April 29, 2018, 04:41:21 AM »
Huh. That's not half bad, and you can add to it with a displaceable object. Think I may give it a try. People on YouTube often make things look so easy. Lol
Art can be a window into the soul

Online luvsmuzik

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Re: ANT Landscaspe
« Reply #3 on: April 29, 2018, 03:21:18 PM »
Rendered in Blender ANT landscape
You can design lots of terrain, obj size is 40,000KB subdivided mesh
I do not know how that would compare to a TG terrain.
If there is another way, like EXR file, I do not know how to do that.
Blender renders EXR for animated plane, not sure if stationary object is doable.
« Last Edit: April 29, 2018, 03:25:22 PM by luvsmuzik »