Hello friends,
I have a question about the lake objekt or the water shader in Terragen 4.
When I'm rendering a scene with some displaced terrain under the lake surface
it is because of the transparency in a certain camera angle possible to look
through the water and to see the terrain.
But it seems that TG is not showing in the final render the calculated terrain,
instead just something very simple without any details like in the preview
when it starts the calculation.
The render quality settings doesn't matter it is always like that in the final render.
Is this a known bug in Tg or exist some trick to render the displacement under
a lake object/ water shader correctly?
thanks in advance!