Quote from: Matt on April 25, 2018, 04:52:50 PM
For many procedurally generated points you might need to use a technique similar to how people have rendered craters using a Voronoi function. I haven't tried it though.
I actually was thinking of using that very voronoi setup in general for the original mask, as it creates more varied (further apart) points, which are also perfectly round, and can be clamped in to desired points.
Quote from: Matt on April 25, 2018, 04:52:50 PM
I have not seen that difference demonstrated. I want to understand what difference you're talking about, but I understand that you have a technique that works for you and that's really what counts.
Matt
Basically, I'm asking what the calculations are on the sliders for luminosity. When I setup two instances, one a pop, and one clouds, at the same "supposed" luminosity, they act different whether their emitted light.
I'm wondering if this is because the Ambient Slider is not the same as the Luminous slider, or maybe because our clouds are not solid objects. They're transparent objects with opacity, and their own internal scattering before emission?