Surreal Chair in Blender and Terragen 4
Blender:
My surreal chair, designed in Blender 2.79.
The seat plate like the 2 back pieces are polygons are out of curve, 2D object and modified with modifiers.
The 6 bars are Bezier curves.
The 2 bows are Curly Curves.
A UV ball was copied several times for the completion of the rods as well as feedthroughs and connectors.
Important:
Convert curves at "object" in mesh from curve / surface, because only then all modifiers can be used.
To make a UV run, it has to be a mesh!
Then one modifier after the other was applied from top to bottom, in the editing mode the doubled ones were removed and processed in the UV mapping with "new objects". The materials were added with different colors and names, then saved as Wavefront (obj.) File.
Terragen4:
The wavefront file of the surreal chair was loaded as import object in Terragen 4, then in the "internal nodes" to the "Parts Shader" and one level lower then the "Default Shader remove"
To the remaining "object parts" bearing the name given in Blender 3D, I connect my own Stone-Rust shader and set up the desired materials.