Global Clouds altitude falloff

Started by WAS, May 02, 2018, 01:57:42 PM

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WAS

How can this be achieved on a huge scale? Localizing clouds into the center of a planets position to create a orb breaks TG as soon as you until localize with a cloud location at planet center. Even if the cloud is not setup and basic size Seems the trick to localized clouds at planet scale is dragging the bugger in (if TG is allowing you to drag objects. May have run into a bug).

Oshyan

Localized clouds are not supposed to be global. ;) Not exactly sure what you're trying to do...

- Oshyan

WAS

#2
Quote from: Oshyan on May 02, 2018, 09:25:13 PM
Localized clouds are not supposed to be global. ;) Not exactly sure what you're trying to do...

- Oshyan

Wonderful things, Oshyan. Wonderful things.  ;D

I think it's safe to say lately there's been a lot of interest in what TG can do, not what it can't.

You can see here my falloff is terribly strong. And I'm using localized clouds for proper cloud forms that don't look like poo. Trying to achieve a nice soft transition between the darker and softer ejections.