Cloud step optimisation

Started by Kadri, May 03, 2018, 05:29:08 AM

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Kadri


I wanted to play with snow done with clouds and accidentally kinda rediscovered Denis's redirect technique.
When i used high step optimisation (cloud Quality tab) on it, this came out. 
Probably useless but still wanted to share.

Hannes

Whoah! Cool! Maybe useless, but who knows?

Dune


DocCharly65

...absolutely NOT useless :)

Perhaps it can be modified to be used as a kind of static charging effect ;)


Hannes

Would you mind to share some of this stuff? Who knows what can be done with it...

Kadri


Thanks guys.

Hannes no problem for sharing. I will have a look at the file Denis shared and if it will have the same effect.

Kadri


As it looks the effect does have nothing to do with the method Denis used.
I remembered wrong i think.

There is something i didn't used before. I am rendering 1-2 small images before i post it here.
Interestingly easy to get actually.

Kadri

#7

Here it is.
Some different versions below (all are in the ZIP file).
The different thing i mentioned is, that i think i haven't tried to use clouds
with nothing in the density shader input before, if i remember right.

The last one looked the most interesting to me.
I am rendering a basic animation to see the look in motion.


Kadri


:)

I forgot this one. Just use step optimisation on the second image-file.

Oshyan

Hah! Wow, these are crazy-cool. Love it.

- Oshyan

Kadri

:)

In the past i thought that the sliced-stepped parts of the clouds were parallel to the ground.
It looks like they are relative to the camera FOV.

Hannes

Thanks a lot, Kadri. Much appreciated.

Kadri


Have fun.

Had a little psychedelic moment :)
Quality was low to get fast renders.

Hannes