Author Topic: 7 Hours of Fire  (Read 314 times)

Online WASasquatch

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7 Hours of Fire
« on: May 06, 2018, 11:26:58 PM »
Been working with a scene for over 7 hours. Spent only 10 minutes setting up the terrain, and fire pit with coals, but the flames. I want nice flames. Real flames. 7 hours later, on the 12 revision (total rebuild of cloud setup) and I have something resembling a campfire's flame. Ray marching is ramped up to a whopping 10 for the smooth "rippling" verticle effects like the flame has a source.
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Offline luvsmuzik

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Re: 7 Hours of Fire
« Reply #1 on: May 06, 2018, 11:37:23 PM »
That looks great! Saw your earlier dilema. My volcano flames are shattered TG rock objects with a PF color glass shader merge combo, with a strong light source to light both mountain top and flame. (Hannes and Dune's suggestions for torch lights and candles flames, etc...)

Offline Kadri

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Re: 7 Hours of Fire
« Reply #2 on: May 06, 2018, 11:40:13 PM »

The flames do look good.

Online WASasquatch

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Re: 7 Hours of Fire
« Reply #3 on: May 06, 2018, 11:51:19 PM »
Trying to get "harder" colour variation within the flames. May look better.

Haven't tried using objects before. Translucency in realism would be a big factor. Flames don't have internal refraction other than heat, which is usually too hot at source and something you see with it interacting with the atmosphere away from the flames.
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Offline luvsmuzik

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Re: 7 Hours of Fire
« Reply #4 on: May 07, 2018, 12:12:04 AM »
That looks great as is, don't lose that setup, ha. Are you up to campfire_ver10.tgd yet? ha!

Online WASasquatch

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Re: 7 Hours of Fire
« Reply #5 on: May 07, 2018, 12:49:23 AM »
That looks great as is, don't lose that setup, ha. Are you up to campfire_ver10.tgd yet? ha!

12 revision Save As's and probably hundred incremental files lol
« Last Edit: May 07, 2018, 12:52:25 AM by WASasquatch »
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Offline bobbystahr

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Re: 7 Hours of Fire
« Reply #6 on: May 07, 2018, 02:30:17 AM »
Well done, a hard task in any 3D app...
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Online WASasquatch

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Re: 7 Hours of Fire
« Reply #7 on: May 07, 2018, 03:03:36 AM »
Well done, a hard task in any 3D app...

So much so those that have mastered it create those expensive fire plugins
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Offline Dune

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Re: 7 Hours of Fire
« Reply #8 on: May 07, 2018, 05:02:03 AM »
Your effort paid off. Very nice flames. I expect it also depends on the seed, whether you get realistic flames.

Offline N-drju

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Re: 7 Hours of Fire
« Reply #9 on: May 07, 2018, 05:49:20 AM »
That's an outstanding job as for something done entirely in TG! I always pick the easy way out with fire and just paste it in... ::) Congratulations!
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Online WASasquatch

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Re: 7 Hours of Fire
« Reply #10 on: May 07, 2018, 09:18:08 AM »
I expect it also depends on the seed, whether you get realistic flames.

Almost entirely if not for warping.
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Offline SILENCER

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Re: 7 Hours of Fire
« Reply #11 on: May 07, 2018, 02:05:54 PM »
Nicely done.
Taking Terragen out for a spin over unfamiliar territory.

This is where the VDB imports are going to come in handy.

Offline J_Con

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Re: 7 Hours of Fire
« Reply #12 on: May 14, 2018, 08:58:30 PM »
Nice job! looks amazing.