Verticall Face Distortion

Started by WAS, May 20, 2018, 03:06:34 PM

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WAS

Is it possible to smooth vertical face noise? All the streaky lines, while maintaining it's slope?

In some instances it can actually add detail to your scene by showing through your lateral displacement, but in others I just don't like it.

Dune

Have you tried a smaller patch size in compute terrain?

René

Try feeding the power fractal through a transform shader, 'use world space' enabled. You are likely to see less stretching.