Here I have used the convert to vector to feed displacement into a vector displacement to achieve outcropping, by bumping X and Z displacement multipliers (effected by X and Z division if applied). I've always been confused why the "Strata and Outcrops" shader was named as such when all it does is strata terracing.
Additionally you could change the multiple vector to "50" instead of "100" for more squashes strata.
Honestly the squashing effect and outcropping are very useful "settings" that could be bundled with a v3 of the strata and outcrops some day.
Update: I guess this technique doesn't work on anything than a SSS at 0,0,0 as apparently the Vector Displacement has it's own center besides the planet it seems. Equal offsets on X and Z with an actual terrain just causes leaning.