Author Topic: Dani's Erosion implemented in Gaea  (Read 364 times)

Offline SILENCER

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Dani's Erosion implemented in Gaea
« on: May 23, 2018, 11:51:07 PM »
Peep this, now with Downcutting.
The speed was crazy


Offline WASasquatch

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Re: Dani's Erosion implemented in Gaea
« Reply #1 on: May 24, 2018, 12:21:01 AM »
Are you porting the plugin directly or? Oop nevermind. I misread. I thought it said Daniil.
Art can be a window into the soul

Offline SILENCER

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Re: Dani's Erosion implemented in Gaea
« Reply #2 on: May 24, 2018, 01:27:58 PM »
I mean Daniil.  Typo.
To my knowledge, Dax implemented some of his code, or whatever was needed to bring those features into his software.
Nevertheless, looks boss.

And here it is in Terragen

Offline luvsmuzik

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Re: Dani's Erosion implemented in Gaea
« Reply #3 on: May 24, 2018, 01:35:50 PM »
NICE!

Offline WASasquatch

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Re: Dani's Erosion implemented in Gaea
« Reply #4 on: May 24, 2018, 05:36:02 PM »
What resolution is it calculating at in Gaea? Seems much smoother than TGs calculations.
Art can be a window into the soul

Offline SILENCER

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Re: Dani's Erosion implemented in Gaea
« Reply #5 on: May 25, 2018, 02:27:13 PM »
The image output is 8K
I'm still learning Gaea the hard way since there's really no official documentation, and it's still in development.

Plug shit in, see what happens, save, crash, save, crash, move things around, crash, save, output, bring into TG, repeat.

Offline WASasquatch

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Re: Dani's Erosion implemented in Gaea
« Reply #6 on: May 25, 2018, 04:55:05 PM »
The results will h Gaea are really nice looking.
Art can be a window into the soul

 

anything