surreal mountain tower wip
My new surreal mountain tower with Blender 2.79 and rendered in Terragen 4.1
The basic objects in Blender are Cylinder and UV Sphere with different vertex groups.
The modifiers are:
Masked, Array, Displace, Smooth, Simple Deform, Cast, Remesh, Subdivision Surface. Array and cast are controlled with one empty each.
For UV processing "object" in edit mode, apply the modifiers from top to bottom.
The object exported as a wavefront to Terragen 4, replacing the object surface shader there with my own nodes as seen in the picture.