Dani's Erosion implemented in Gaea

Started by SILENCER, May 23, 2018, 07:51:07 pm

Previous topic - Next topic

SILENCER

Peep this, now with Downcutting.
The speed was crazy


WAS

Are you porting the plugin directly or? Oop nevermind. I misread. I thought it said Daniil.
Check out the Terragen Community on Facebook: https://www.facebook.com/groups/Terragen.Galleries/

SILENCER

I mean Daniil.  Typo.
To my knowledge, Dax implemented some of his code, or whatever was needed to bring those features into his software.
Nevertheless, looks boss.

And here it is in Terragen


WAS

What resolution is it calculating at in Gaea? Seems much smoother than TGs calculations.
Check out the Terragen Community on Facebook: https://www.facebook.com/groups/Terragen.Galleries/

SILENCER

The image output is 8K
I'm still learning Gaea the hard way since there's really no official documentation, and it's still in development.

Plug shit in, see what happens, save, crash, save, crash, move things around, crash, save, output, bring into TG, repeat.

WAS

The results will h Gaea are really nice looking.
Check out the Terragen Community on Facebook: https://www.facebook.com/groups/Terragen.Galleries/