Author Topic: Basic Orbital Detail  (Read 889 times)

Offline WASasquatch

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Basic Orbital Detail
« on: May 25, 2018, 06:03:04 AM »
Basic orbital detail setup to mess around with. This also includes a basic idea for procedural continents. You can elaborate on this with large scale warping (warp shader and redirect), and large scale fractal warping with low warping. The WIPs I have don't look good enough to share but could easily be refined by someone that understands redirecting with PFs or functions better. My attempts are way to harsh and rough.

Art can be a window into the soul

Offline Oshyan

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Re: Basic Orbital Detail
« Reply #1 on: May 28, 2018, 10:22:39 PM »
Nice, thanks for sharing so much!

- Oshyan

Offline Kadri

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Re: Basic Orbital Detail
« Reply #2 on: May 28, 2018, 11:53:46 PM »

Opss! I didn't see this. Thanks for sharing.

Offline Dune

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Re: Basic Orbital Detail
« Reply #3 on: May 29, 2018, 05:17:52 AM »
Looks good.

Offline WASasquatch

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Re: Basic Orbital Detail
« Reply #4 on: May 29, 2018, 04:30:23 PM »
Thanks, it's very basic, was just hoping to give an idea of how to throw together continents and mountains.
Art can be a window into the soul

Offline Hannes

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Re: Basic Orbital Detail
« Reply #5 on: May 29, 2018, 06:53:27 PM »
Looks great! Thanks!!

Offline bobbystahr

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Re: Basic Orbital Detail
« Reply #6 on: June 02, 2018, 03:26:49 AM »
Looks good, will try it later, takin a break from guitar for a bit tonite. Thanks.
something borrowed,
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Offline the first seer

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Re: Basic Orbital Detail
« Reply #7 on: June 30, 2018, 07:19:53 PM »
Looks great!

 

anything