Dubh Tòrr (Black Hill)

Started by cyphyr, October 01, 2007, 03:40:06 AM

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cyphyr

I've been meaning to re render this one for a while. Came about after messing with clouds. C & C welcome
Richard

<edit> 14.5 hours to render with Quality @ 0.8, AA @ 8,  GI @ 1/1, Cloud samples @ 256 & 512 (for the higher cumulus). Unfortunately the initial render came out quite dark so I saved it as an EXR and made some tone balance changes in PhotoMatrix and put that image over the original one in Photoshop as a 50% screen layer.</edit>
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rcallicotte

So this is Disney World.  Can we live here?

dhavalmistry

I am sorry, please dont kill me for saying this.....

"what were you trying to do here" :)
"His blood-terragen level is 99.99%...he is definitely drunk on Terragen!"

cyphyr

I promise I wont kill you ... :)
I was aiming for that Sottish Highland moor look, do you have any suggestions. My biggest gripe is that the rock outcrops are a little to regularly spaced.
Richard
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
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Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

dhavalmistry

yes I was jsut wondering why is it so bumpy....and I cant exactly make out what that white parts are....snow??....stone??
"His blood-terragen level is 99.99%...he is definitely drunk on Terragen!"

cyphyr

Hmm interesting, I guess its down to monitor calibration. On mine the "bumpy" bits are definitely stone coloured (mid/light gray); there is a little snow at the Mountain peak.
Richard
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
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Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

Mr_Lamppost

Hmmm.  I like this image but I agree that the rock outcrops look a little odd.  They are definitely light grey rock on my LCD monitor. 

Just a thought; how about adding a space population of scrubby bushes (I have seen them in several scenes but can't remember who made them), to the foreground, on the flatter areas but away from the water.  This would also add a touch of brown to the scene.  Something like this would also help to define the rocks by giving a clue as to scale. 

Not sure how helpful / clear that was  :)
Smoke me a kipper I'll be back for breakfast.

cyphyr

#7
Well I went back to the scene and made some changes, particularly the suggestion about the scrubby bushes (thanks Mr_Lamppost :). I used three different populations of grass as I couldn't find the right kind of bush I was looking for. I think it worked out. Changed the cloud layer and of course added the ruined Abbey from Loca Rodolfi's site @ http://www.rodluc.com/. I'm still bothered by the regularity of, not the rocks now, but the populations, maybe I just been looking at it too long! :) Also I notice that the "Distribution Shader" doesn't have the "Intersect Underlying" feature of its big brother the "Surface Layer" so I could not get the populations to truly follow my grass shader from the previous render. Is this a feature that is pending for a latter release or is it something that is fundamentally not possible. Maybe in this instance I could use a surface layer instead?
As always C & C very welcome :)
Richard
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
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Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

dhavalmistry

this is much better but it looks like the ruins are hanging in the air (at the rear side).....lol
"His blood-terragen level is 99.99%...he is definitely drunk on Terragen!"

cyphyr

#9
Hehe, yep your right, it is, well a floor at least, thats how the model's was made. If I make another similar version again then I'll make my own model.
Richard
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
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Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

rcallicotte

Love these clouds.  Look like some I've seen in pictures over Scotland or Ireland.
So this is Disney World.  Can we live here?

Oshyan

You could certainly use a Surface Layer instead, just make sure the color is white!

Very nice results in the 2nd version btw. I like the addition of the abbey.

- Oshyan

tumasch

I like them both. I personally prefer the mood in the first try better, with the mist on water level and all.
Décider c'est mourir un peu.

Harvey Birdman

What did you use for grass clumps?

cyphyr

The grass clumps are modified versions of Sethren's Grass Field and Grass Realistic from Mr Miley's site but mostly something called long_grass.tgo from I'm afraid I don't know where, perhaps Ashunder or Terranuts but I looked and couldn't find the link again. Sorry for not crediting the authors earlier.
Richard
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
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Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)