Apologies for the partially duplicated post - tried all day to post this and the forum website crashed on me...
QuoteEven though it's not very intuitive (until you understand why it works)
It's a bit hard to visualize how that would work, but sounds like a good idea, would grasp it better seeing it in practice:-)
Quotewould this remove some steps from your process or be valuable in some meaningful way?
Yes it would be valuable - at present, the meshes need to be loaded in Maya, have uvs assigned and written back out to disk - with high-density meshes that takes some time, and of course, since this stage requires Maya, it would enable users who don't have Maya to utilize tiled UVs. (so long as they can make a tiling camera)
QuoteAnother question. I wasn't sure why you needed a step to rename the textures. Can they not be formatted how you want using TG's output filename?
Yes, that would work, I just decided to start the file sequence from frame 0001 rather than 1001, seemed less prone to errors.
Also, I thought it might be easier to visualize if the UDIM number reflected the position of the tile on a grid, so if you had a 3 x 3 grid of tiles the UDIMs would be 1001,1002,1003 for the first row, then move up to next V udim for the next row, 1011,1012,1013 etc - easily changed though if it's not intuitive.