Hello all again, your favorite pesk. So I was doing an asphalt texture to share, and it sorta evolved to see how it would look as a road. I'm curious how people "curve" SSS shapes like I've seen in the past smoothly. I've read the redirect shader is used but I'm not sure how it's done without a mess?
Nevermind. My scales were just too small. A PF with settings 10000, 10000 100 work great plugged only into the X Shader input of a redirect and into a warper shader.