Author Topic: Rock Pops Repopulation  (Read 317 times)

Offline WASasquatch

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Rock Pops Repopulation
« on: May 29, 2018, 11:53:33 PM »
Is it normal for rocks to repopulate when something that doesn't effect it is changed? Seems every render preview the rocks repopulate while all I am doing is working on easy clouds. The "repopulate" every frame isn't checked if that has anything to do with it.
Art can be a window into the soul

Offline Oshyan

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Re: Rock Pops Repopulation
« Reply #1 on: May 31, 2018, 11:03:13 PM »
Some population nodes still need improvement in their change detection for repopulation. This is probably one of them.

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Offline WASasquatch

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Re: Rock Pops Repopulation
« Reply #2 on: October 07, 2018, 08:20:47 AM »
I found another instance populations repopulate erroneously, and that's when editing shaders in the shader group, when the Terrain Input relies on Terrain groups Computer Terrain shader.

This is probably the most annoying without saving a cache.
Art can be a window into the soul