Started by gao_jian11, May 31, 2018, 09:31:35 pm
Quote from: Oshyan on June 05, 2018, 04:20:16 pmVoxel Shadows actually *decreases* render time in many/most cases (and I've just done a quick re-test on this to verify, saves 10-20% render time in a simple test case with v3 clouds). Not sure why it would be slower for you.- Oshyan
Quote from: Oshyan on June 01, 2018, 09:43:16 pmThe thing is the "magic" of these clouds is in the *shape* (density shader input), and the reason they haven't been shared yet is that the setup to create that shape is very complicated. There are nearly *60 nodes* that all combine together in various ways, starting mostly with various Power Fractals, then colour adjusted, mixed, added and subtracted, etc. all down to a single input to the Density Shader of a single Cloud Layer V3. There is just a single Simple Shape Shader, which defines the radius. The rest is the artful and laborious combination of many different isolated scales of noise functions in different ways.
Quote from: Matt on August 09, 2018, 02:35:31 pmThe wispy edges are something I plan to incorporate into Easy Cloud in future. But perhaps I could make a tutorial that shows how to combine Easy Cloud with other methods to get something similar.
Quote from: Matt on August 09, 2018, 02:35:31 pmHi DD,That R&D project is what led to Easy Cloud. I don't like to say it, but the main reason we haven't shown this complete node setup is because I know that it could easily be ported to any other node-based software or even incorporated directly into the presets of competing software. I consider the workings of Easy Cloud to be a trade secret which - for the time being - we have to protect so that we have something unique in the market, generate some revenue to put back into hiring more developers so we can work faster, and into producing more documentation and training materials.The material we intended to release from this R&D is Easy Cloud.There are some aspects of this R&D setup that didn't make it into Easy Cloud, but I'm aiming to close the gap with improved presets in future.In current builds it is possible to get something not too far off this look by using the 'Altocumulus castellanus' preset and making sure to switch 'Model' to '3.9.04'. You may need to try many seeds before you get something that looks great, but that was also a problem in the R&D setup - different seeds would create blobs that separated from the main cloud and/or too many smooth areas.The wispy edges are something I plan to incorporate into Easy Cloud in future. But perhaps I could make a tutorial that shows how to combine Easy Cloud with other methods to get something similar.
Quote from: bobbystahr on April 25, 2020, 10:00:00 amUp Vote as well!