Author Topic: Mountains w.i.p.  (Read 1427 times)

Offline René

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Re: Mountains w.i.p.
« Reply #15 on: June 07, 2018, 11:37:45 AM »
Thanks Dune. I have only one distribution shader for all types of trees. There are indeed a few species that react differently to the slope settings, probably because of the difference in base width, so I have to use a separate distribution shader for those. Making masks in PS is an excellent idea, why didn't I think about that. :)

Offline luvsmuzik

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Re: Mountains w.i.p.
« Reply #16 on: June 07, 2018, 01:46:11 PM »
Am I missing a methodology ....or, other than painted shaders and distribution shaders for object distribution, is there a way to export a terrain bmp top view like in the old days?
I know many use color adjust with the RGB distribution for displacements, could you do the same for objects? Your multi-color image made me think of RGB distribution Rene.

These renders are just awesome Rene.

Offline Kadri

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Re: Mountains w.i.p.
« Reply #17 on: June 07, 2018, 05:20:50 PM »

René this looks already great really.
There is just a look that feels a little too much to me. Do you have too high translucency or such on the plants?

Offline bobbystahr

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Re: Mountains w.i.p.
« Reply #18 on: June 07, 2018, 07:26:56 PM »
Am I missing a methodology ....or, other than painted shaders and distribution shaders for object distribution, is there a way to export a terrain bmp top view like in the old days?
I know many use color adjust with the RGB distribution for displacements, could you do the same for objects? Your multi-color image made me think of RGB distribution Rene.

These renders are just awesome Rene.

make your camera ortho, and I went to the top view and selected my area in a square render format and saved that to my render camera and got the result you see.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline luvsmuzik

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Re: Mountains w.i.p.
« Reply #19 on: June 07, 2018, 07:51:20 PM »
Am I missing a methodology ....or, other than painted shaders and distribution shaders for object distribution, is there a way to export a terrain bmp top view like in the old days?
I know many use color adjust with the RGB distribution for displacements, could you do the same for objects? Your multi-color image made me think of RGB distribution Rene.

These renders are just awesome Rene.

make your camera ortho, and I went to the top view and selected my area in a square render format and saved that to my render camera and got the result you see.

Unbelievable.....all these years and never opened that node....sheesh!  THANK YOU!

Offline WASasquatch

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Re: Mountains w.i.p.
« Reply #20 on: June 16, 2018, 02:02:43 AM »
Hope you don't mind... was playing around with my actions for photorealism, and wanted to see how it looked on a scene that may already have post processing, and that was already somewhat bright. Turns out my suspicions were correct and a lot of masking is needing for skies that are too bright, but other than that the effect doesn't seem to need any adjusting on the details of the vegetation.
Art can be a window into the soul

Offline René

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Re: Mountains w.i.p.
« Reply #21 on: June 16, 2018, 10:25:01 AM »
I try as much as possible to adjust contrast and gamma in Terragen, which I find easier than doing postwork in Photoshop.

Offline WASasquatch

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Re: Mountains w.i.p.
« Reply #22 on: June 16, 2018, 04:42:00 PM »
I try as much as possible to adjust contrast and gamma in Terragen, which I find easier than doing postwork in Photoshop.

I have wanted to but TG contrast lacks brightness control for colour burning. Just get the contrast and gamma unless you adjust all lighting intensities and settings with contrast and gamma, so I made his quick action to just hit play on and do minor cleanup on results. That post processing on your image took like 40 seconds. I shared the action in file sharing.
Art can be a window into the soul

Offline Dragonfire

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Re: Mountains w.i.p.
« Reply #23 on: June 18, 2018, 04:26:16 PM »
Looks great!

Offline René

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Re: Mountains w.i.p.
« Reply #24 on: June 20, 2018, 03:46:34 PM »
Is it normal that every time I render after making a change to the clouds settings, all vegetation starts to populate again? I currently have 7 species spread over an area of 4 square kilometers, which takes a lot of time to populate.
I do as many test renders as possible without vegetation, but I've now reached a point where I can't do that anymore because the interaction between atmosphere and trees is important.


Offline WASasquatch

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Re: Mountains w.i.p.
« Reply #25 on: June 20, 2018, 04:48:16 PM »
Is it normal that every time I render after making a change to the clouds settings, all vegetation starts to populate again? I currently have 7 species spread over an area of 4 square kilometers, which takes a lot of time to populate.
I do as many test renders as possible without vegetation, but I've now reached a point where I can't do that anymore because the interaction between atmosphere and trees is important.

I think newer v3 clouds haven't been adjusted not to tell populations there is a change. I mentioned this just recently in support or discussion I believe. Or just clouds in general. Maybe you can save the pop and load it after a cloud change? Haven't tried.
Art can be a window into the soul

Offline bobbystahr

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Re: Mountains w.i.p.
« Reply #26 on: June 20, 2018, 08:30:17 PM »
Rene, I'm assuming you cache each population as you make it....I've not had that problem with cached pops.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline WASasquatch

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Re: Mountains w.i.p.
« Reply #27 on: June 21, 2018, 05:33:26 AM »
Was able to look at this on my desktop (commented on my phone earlier).

The new image looks really good. Can imagine how humid that day would be, but how nice that cool rain would feel.
Art can be a window into the soul

Offline Dune

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Re: Mountains w.i.p.
« Reply #28 on: June 21, 2018, 05:37:27 AM »
They repopulate indeed (I don't know why), so what Bobby says is the best; use cached pops.

Offline Danny

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Re: Mountains w.i.p.
« Reply #29 on: June 22, 2018, 02:20:43 PM »
The darker atm is really adding to the mood