Author Topic: Neanderthals  (Read 4000 times)

Offline WASasquatch

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Re: Neanderthals
« Reply #30 on: June 20, 2018, 06:56:16 AM »
Some new people I made.

Really nice! Dude in the back may not be part of the tribe! The kid may be warning them... lol

But is that one person eating a rock? Lol
Art can be a window into the soul

Offline mhaze

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Re: Neanderthals
« Reply #31 on: June 20, 2018, 08:21:53 AM »
You are getting good at this - nice work.

Offline luvsmuzik

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Re: Neanderthals
« Reply #32 on: June 20, 2018, 01:34:28 PM »
Very impressive. You are about to dispel the myth that character features do no transfer to Terragen. In your b/w image the skin /anatomic features are quite evident defining muscle tone, etc. In the color image it also becomes quite obvious that your shaders have great detail. Are you using a limb by limb shader or one UV map for a static body? And to either are you adding some displacement? Amazing progress in my opinion.

Offline sboerner

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Re: Neanderthals
« Reply #33 on: June 20, 2018, 03:19:10 PM »
Nice renders, Ulco. Like the second one especially. Adding ZBrush to my bucket list as well.

Offline Dune

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Re: Neanderthals
« Reply #34 on: June 21, 2018, 05:53:22 AM »
I use the provided DAZ maps, but the main additions are procedural. Scratches and bumps, differences in skin tone, etc, either procedural or by mixing in a simple painted texture tile.
Clothes/hides I make in ZB as a single side (thin) mesh to save on unnecessary polys, but my next challenge is to just have the visible edges thickened (more like real skins). Edges are sometimes too obviously thin, but I don't want the whole thing double, because I sometimes get problems with inside poking through outside.

Offline Dune

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Re: Neanderthals
« Reply #35 on: June 23, 2018, 05:58:07 AM »
Here's another guy. I now added some procedural insect bumps  ;D (and had to make a quick fly in ZB)

Offline luvsmuzik

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Re: Neanderthals
« Reply #36 on: June 23, 2018, 11:52:21 AM »
Wow! Once again great details! Hannes makes measles and now you have made fly-bites! Each new character is becoming your best. Chest/abdomen hair adds so much, as well as unkempt facial and scalp hairs. (No blow dryers and vent brushes in this era!) The attire is so good here also. Right off the beast.....

Offline mhaze

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Re: Neanderthals
« Reply #37 on: June 24, 2018, 09:52:05 AM »
Love it, has a touch of humour that brings it alive.

Online Kadri

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Re: Neanderthals
« Reply #38 on: June 24, 2018, 10:34:06 AM »

:)

Offline WASasquatch

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Re: Neanderthals
« Reply #39 on: June 24, 2018, 12:19:22 PM »
Here's another guy. I now added some procedural insect bumps  ;D (and had to make a quick fly in ZB)

Wow the detail is great. He doesn't look too happy about his colony of flies.
Art can be a window into the soul

Offline DocCharly65

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Re: Neanderthals
« Reply #40 on: June 24, 2018, 01:05:59 PM »
Love it, has a touch of humour that brings it alive.

Echo! I can almost smell the reason for all the flies ;D

Very nice and detailed! Good work!

Offline Dune

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Re: Neanderthals
« Reply #41 on: June 24, 2018, 01:33:42 PM »
Yeah, I was thinking of adding a line about the guy really needing a good rinse  ;)

Also this new figure. Child is not perfect at all (wasn't able to use a proper morph).

Offline bobbystahr

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Re: Neanderthals
« Reply #42 on: June 25, 2018, 12:34:18 PM »
Nicely posed Father and Child though..well done on that.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline masonspappy

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Re: Neanderthals
« Reply #43 on: June 26, 2018, 12:02:32 AM »
Actually, I kind of like the look on dad's face.

Offline Dune

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Re: Neanderthals
« Reply #44 on: June 26, 2018, 05:41:35 AM »
Mom's.  ;)

 

anything